Dream Pop

Building the Session

Deep Ableton integration, and solid drag-and-drop MIDI for every other DAW.

The Ableton template holds fourteen tracks in fixed slots, with the buses, the sends, the pans and the levels already set the way the mixing page describes. Drop a song's MIDI in and each part goes to its own track. Live leaves the sweep and the swell behind when it imports MIDI, which is why a song's own session carries them as automation. The plain MIDI carries the same fourteen named tracks, the filter sweep and the swell envelopes, so you can drag it into Logic or Reaper and build from the mixing page instead. Each slot below says what the part was written for and what the template loads.

Open a track for how to set it up and why.

The session, wired

Dreampop.als

Fourteen tracks, with the buses, the sends and the pans set the way the mixing page describes. Drop a song's MIDI in and each part goes to its own track, but Live leaves the sweep and the swell behind on import. A song's own session carries them as automation. It opens on Ableton Standard.

You get the The Live set every song is cloned from, so each export opens with the tracks, buses, sends and pans already in place., never the plugins. The 12 listed below are every plugin it loads that Live doesn't ship with, on the instrument tracks and the returns alike. Owning them is how the set opens exactly as it was built. Own none of them and nothing breaks. Live leaves an empty slot where one should be, every track is still in place, and you drop your own equivalent in.

The mixing page gives every setting as a task rather than a product, so "Chorus: 0.5Hz 30%" is what you dial into whatever chorus you own. I use ValhallaDSP and Ableton's stock devices for their simplicity and low CPU hit. You might prefer FabFilter for a digital EQ, which is completely fine.

It's a starting point rather than a shopping list.

GForce IconDrumToontrack EZdrummer 3Toontrack EZbassKontakt 8UADx Paradise Guitar StudioArturia Analog Lab ProTAL-Chorus-LXValhallaPlateValhallaVintageVerbValhallaSupermassiveValhallaShimmerValhallaDelay
Track name
1

DRM Machine

What the part is The machine kit, LinnDrum style, written in its native note range

What it loads GForce IconDrum, in GM Map Mode. The note numbers mean something else in its other layouts

Short, dry, slightly lo-fi samples with no room on them

Load the samples dry, because the room comes from the returns. The track sends to the plate at -6 dB, and the Drums bus it feeds sends to the hall at -18 dB. That's 6 dB less than the guitars' bus sends, so the drums share the guitars' room and sit further back in it. A short, cheap sample with nothing on it is still what this genre's kit sounds like.

Don’t add swing or timing humanisation. The part sits dead on the grid on purpose, while the electric bass, the guitars, the keys, the pad, the lead and the acoustic kit drift around it the way hands do. That contrast is the sound. If the kit feels stiff, reach for tape saturation or a little bit-reduction instead.

Velocity here is a programmed accent. The kick and the closed hat hit harder on the beat than off it. The snare and clap always play at their accented level, and the open hat, toms and crash each keep one fixed level. A fill varies its strokes and a snare roll climbs, and that's all that moves. A fuller section plays a busier groove, never a louder one.

Track name
2

DRM Acoustic

What the part is The acoustic kit, playing the same groove as a second performance. Ghosts, a ride, a hi-hat continuum, sidestick and rimshot

What it loads Toontrack EZdrummer 3 with the Dry kit or Addictive Drums 2 with Vintage Dead kit. Close to General MIDI, with the rimshot and the open hat off it

A close-mic’d, dead kit with no room in the samples

Dry samples let the room come from your mix rather than from wherever the kit was recorded. Which kit you load and how the part is played are separate choices, so pick the kit by ear.

Re-read the note map before you swap kits. The part is written to a map close to General MIDI without being it. The rimshot sits on 40, and the open hat runs 12 to 17 as a continuum rather than one note, so a kit mapped straight to GM loses both. Nothing here writes a hand clap.

This track and DRM Machine play the same groove. Mute one. Keeping both gives you a layered kit, which is a real sound and a different record. This kit drifts a few ticks around the machine kit, so with both up the kicks flam a little, and tightening this one to the grid runs them together. In any bar this kit plays, the machine leaves the crash to it. Where this kit sits out, the machine keeps its own. So if you mute this one and keep the machine, copy its crashes across or those bars go without a cymbal. The ending's last kick and crash go on whichever kits play the final bar.

Track name
3

Aux Perc

What the part is Short hits on one piece per song, a shaker, a tambourine or claps, keeping the time where the kit drops out

What it loads Toontrack EZdrummer 3 on the Dry kit, a second instance beside track 2

A shaker, a tambourine or claps, one piece per song

Short hits on whichever piece the song picked. The shaker sits on 126, the tambourine on 54 and the claps on 39, so check your kit's map. A song where the drummer's on the ride never gets a tambourine.

It keeps the time where the kit drops out. A shaker or tambourine carries on through the bars the drums leave, so the pulse doesn't go with them.

Claps only play two and four. And only in the choruses and the outro.

Each section plays its own figure. It's the kind of figure this genre's percussion actually plays, and it gets busier as the section builds. The hits sit a few ticks off the grid, the way a hand plays them, and every take stays at one weight.

Track name
4

Bass

What the part is Follows the chord progression, bar an intro or outro where the lead states the hook and the bass plays that line with it, and an electric bass now and then carries keyswitches for mutes and ghosts

What it loads Two instances of Toontrack EZbass in one Instrument Rack. The left half of the chain selector is The Sixties, a clean DI electric bass played with fingers, and the right half is The Eighties Electronic, a synth bass. Each song is written for one of them, and its Live set parks the selector on that half. Match the octaves before you switch. Play a bar and drag the selector across, and if the pitch jumps, put a Pitch device on one chain and transpose until it doesn’t

Electric or synth, and each song is written for one of them

An electric bass wants a sampled four-string under it. A synth bass wants something like a Minimoog-style mono or a Juno bass.

The two are written differently. An electric bass sits about four ticks off the grid, the way a session bassist plays. A synth bass arrives sequenced, on the grid at one level, so there's nothing for you to flatten.

Sampled basses disagree about octaves. These notes are written so C3 is 60 and a four-string's open low E is 40, and nothing goes below it. An instrument that calls that low E 28 plays the whole part an octave high, so transpose the track down one. Nothing's wrong with the MIDI. The two conventions just disagree.

The Live set adds mutes and ghosts. The MIDI file doesn’t. On about a quarter of sampled-bass songs a few notes sit far below the playable range, at D#-1 and E-1. Those are keyswitches, each one a sixteenth before the root on the next downbeat. Both restrike the note before it softer, one as a mute and one as a ghost. On any other bass, mute or delete them. They stay out of the plain MIDI on purpose, because anything that ignores keyswitches plays them as real low notes.

Track name
5

Guitar

What the part is Clean and jangly, picked never strummed. Fretboard-constrained voicings

What it loads NI Session Guitarist Electric Vintage, melody mode. Telecaster, both pickups, polyphonic, plectrum. Into an amp sim set clean. In the choruses two of these play at once and they both feed the plate, so the bridge pickup on its own comes out tinny

Clean single-coil, played with a plectrum

A Telecaster with both pickups on, or a Rickenbacker if you have one, which is what this part is reaching for. A 12-string works too. Play it with a plectrum, because jangle is a transient and fingers round off the thing that makes this part ring. A Strat is glassier than this wants.

Into a Fender Twin or a Roland JC-120, whose own chorus is the classic clean sound here. Chorus, then an analogue delay. The Jangle bus sends it to the plate, so switch the amp's reverb off.

Swap the chorus for amp tremolo and the same figure turns noir. Darker than sunlit. It suits a slow figure with space in it, where on a busy one the tremolo and the picking fight over the pulse. Only if the Rhodes isn't already tremoloing, because that's where the effect lives by default.

No overdrive. This genre’s guitar is undistorted and treble-forward. The one exception is the gain-led end of it, where fuzz is a texture wash rather than a driven tone.

Track name
6

Guitar 2

What the part is The Guitar part played a second time in the choruses, for hard-panned width. The same notes, played again rather than copied

What it loads As track 5, with the amp or cab varied

A real second take, not a copy

The notes are identical to the Guitar track. The timing and velocity of every note are not, and that difference is the whole effect. Two identical takes sum back to the centre however you pan them, so a copy only makes the part louder. Each note here sits 10 to 25ms off its twin, which is the window where it widens. Tighter than about 10ms the two comb, and by 40ms you hear a slapback instead of one wide guitar.

Pan hard. Guitar 100% left, Guitar 2 100% right, equal level. Any closer and each speaker gets both takes, which combs.

Give the two sides different tone. Two live takes differ in pick position, string excitation and amp state. Two MIDI tracks through one instrument don't, so tone is the one thing the MIDI can't supply. Put a separate amp or cab on each side and change something real. A different cabinet, a moved mic, a few dB of EQ tilt in opposite directions.

Round-robins do a lot of the work. On a library that round-robins its samples, the velocities written into this track pull a different sample on each side, which is variation a real double gets for free. Leave them alone rather than flattening them before the instrument.

Detune one side very slightly if you want more. About 7 cents, in the instrument or with a pitch utility, where you can hear what you are doing. It is deliberately not in the MIDI, because pitch bend depends on each instrument's own bend range and 7 cents on one plugin is 40 on another. Keep it small. Heavy detuning on top of a time offset is what makes doubles sound flabby.

It plays in the choruses. Only the ones the Guitar plays in. Everywhere else the Guitar already plays alone, still hard left with its delay send up.

Rhythm only, by design. There’s no Lead double and there shouldn’t be. Doubling smears the one part that needs to stay singular and centred, so widen the lead line with a harmony or a delay instead.

Track name
7

Keys

What the part is Electric piano or Rhodes. Comps beside the guitar and the arp on the kit's eighths or sixteenths, in voicings that leave the root to the bass and take it back in a bar with no bass

What it loads Arturia Analog Lab Pro, or Live’s Electric, which models a Rhodes and a Wurlitzer

A Rhodes, soft and bell-like rather than barked

A Suitcase or a Mark I. A Wurlitzer is the grittier alternative where a track wants more bite.

This is tremolo’s first home. The Rhodes' own amp tremolo, slow and shallow, is one of this genre's signature textures, and here it's the default rather than a turn toward the noir end. One instrument only.

The voicings leave the root to the bass. In a bar with no bass under it the comp puts the root back. So a bright, mid-forward patch beats a full-range piano sound.

It comps beside the guitar and the arp. Its figure is the kind this genre’s keyboardists play, on the same eighths or sixteenths as the kit. Every voicing puts its top note above the guitar’s highest, so both can move at once and the Rhodes still sits clear of the picking.

Track name
8

Pad

What the part is Sustained synth wash, slow attack. Strikes each chord and holds it to the next change, but where it plays alone it strikes a long chord again after two bars in a neighbouring inversion

What it loads Arturia Analog Lab Pro or MiniFreak V, with chorus after it

A Juno-style poly, low-passed and sitting under everything

The Juno-106’s built-in chorus is most of this genre’s pad sound on its own. A Prophet-style poly is the warmer alternative.

Slow attack, long release. Chords have to bleed into each other. The part strikes each chord and holds it until the next one, letting go just before that next attack, so a fast envelope leaves a gap where the bleed should be.

Then big reverb, and don't be shy with it. This is the track carrying the haze the whole style is named for.

Track name
9

Swells

What the part is One chord held across a section change, blooming and fading on a slow-attack patch's own envelope. Handover bars only, silent in between

What it loads The same synth as the pad, on a slower, longer patch. Analog Lab Pro covers Keys, Pad and Swells

A warm pad or string patch with a very slow attack

Heavy reverb, and a long tail straight across the section boundary, because the gesture is what glues a section change together.

The envelope is the gesture. What arrives is one chord held about three bars, a touch shorter at a slow tempo and out to four at a fast one. The swell is the patch's slow attack opening across the first bar and its long release falling away over the rest. On a patch that speaks instantly it plays as a flat block chord, so lengthen the attack and release rather than looking for missing notes. A matching curve is written to CC7 and CC11 for hosts that read them.

It’s meant to be sparse. One chord on each handover into a thicker section, and silence in between. If it feels absent, turn it up rather than asking for more of them.

Track name
10

Arp

What the part is Repeating arpeggiated figure usually spanning two or three octaves, or one chord tone pulsed in its rhythm where the guitar is picking, and in one verse a motif made from the lead of the chorus it leads into. Left mechanical on purpose

What it loads MiniFreak V, or any simple poly

Thin and bright rather than fat

A narrow pulse or square, short decay, minimal sustain, so each note is a blip for the delay to smear rather than a held tone. Cheap and slightly out of tune is a feature here, and it's why the part shimmers instead of sounding clinical.

The movement has to come from effects. The part sits dead on the grid, because a real arpeggiator is a sequencer, and only the first step of each bar is struck harder. A sparse section keeps it inside one octave and every other section runs the figure's own span, with a full chorus adding a second arpeggiator an octave up, a touch softer. What makes it move is a synced delay and a slowly swept filter.

When it sits on one note, that’s on purpose. Where the guitar is picking, the arp keeps its rhythm and stays on one note of the chord, because the guitar’s already breaking the chord up. Everywhere else it runs the full arpeggio.

Track name
11

Lead

What the part is A single-note lead line, playable on a fretboard. Answers the vocal, then plays a counter-melody under it from the second chorus

What it loads NI Session Guitarist Electric Mint, melody mode with legato enabled. Stratocaster, neck pickup, monophonic, fingers. Into a clean amp

Clean single-coil, pushed back in space

A Stratocaster on the neck pickup, played with fingers, into a Fender Twin or a Roland JC-120.

It is the opposite of the picked part on purpose. Neck against bridge, fingers against a plectrum, one voice against four. Those three differences carry the separation, which is why both parts can come out of the same library. A rounded attack also stays out of the singer's way, where a pick's transient argues with the consonants.

Chorus and flanger both belong to the amp. Take them from the amp suite's own pedals rather than putting them after it, so they sit inside the tone. Chorus goes on all three guitars. A slow flanger is the sound of a dream pop lead line, so put it on the Lead when a song wants one and leave it off everywhere else.

Amp tremolo is the other way to take it. It gives you the twanging, noir lead the desert end of this sound is built on. One tremolo per song though, and the Rhodes has first claim.

On a long sustained contour, an EBow or a volume pedal gets you a bowed, attackless note rather than a picked one. If it needs more body, layer a second quiet take instead of reaching for gain.

On a sampled guitar, use melody mode with legato enabled. Every lead note sits on a string and a fret, under a hand that stays in one position where it can. Two notes in a row on one string inside that position are a hammer-on or a pull-off of up to four frets, and a note on the next string over is picked. So the first overlaps the second by a few dozen ticks, and the second's written softer because nothing picks it, which on some libraries is what calls up the hammer-on sample. Set to re-pick every note, a library plays the pair as two picks.

Set the bend range to 2. The lead writes its pitch wheel for two semitones either way, so any other setting makes its slides miss their notes. A slide comes up from a fret or two below, either a shift along the string inside a run or the way into a long note after a rest. It never bends a string. In this genre the pitch moves on the tremolo arm and through the pedals, and that's the mix's job rather than the MIDI's.

From the second chorus it plays a counter-melody. Until then it loops a short figure through every bar the singer sings, a little hook with a rhythm of its own, and plays a phrase wherever the singer stops for two whole bars. After that it's a second tune underneath, between the bass and the vocal line. It moves where the vocal holds or rests, holds through the busy passages, and never lands on the singer's note. A low voice often leaves no room underneath, so it keeps looping. In the last chorus, where the singer's hook fits its range, it plays that hook an octave up. With the Premium plan's Lead under the singer switch off on the write page, it keeps looping right through and still plays that last hook.

It never takes a solo. In an instrumental after the second chorus it keeps its own figure going right through, instead of climbing to a high point. Dream pop guitarists build parts out of chords and arpeggios, not solos.

Track name
12

Vocal

What the part is The sung melody, a guide line for a singer or a voice synth. Present in every song

What it loads A single sine or triangle oscillator, or any plain tone you have to hand. You sing over this one and then mute it, so what matters is hearing the tune against the words rather than the sound itself

The tune, played rather than sung, so keep it deliberately plain

A blown instrument is the closest stand-in. It covers a voice's range, plays one note at a time, and every note starts with breath and can swell or fall away. Keep the tone dark enough to sit where a voice sits rather than over the top of it.

A bowed cello is the other good answer. Bow pressure moves across a line the way breath does. The trade is a vaguer attack, and a clear attack is what you want while you're checking a tune against a set of words.

A plain oscillator is the stricter version. One sine or triangle, around 20ms attack and 200ms release, a little vibrato, portamento off. The pitch is unambiguous and it won't flatter a line that doesn't work.

Resist choir and vox patches. They smear pitch and blend into the Pad, which hides the exact problem you're listening for.

Learn the verse and the chorus separately. The chorus is written on its own chords rather than lifted off the verse, and it repeats harder, which is most of what makes it a chorus.

The line is written against the chords, so it transposes with the song. Where the range doesn't suit your singer, move the whole track rather than editing notes.

Track name
13

Harmony

What the part is A third or a sixth off the vocal tune where the singer sings the hook, moving with the singer through the scale and softer than the singer. Choruses only, and not in every song

What it loads As track 12

The stacked chorus, and only some songs have one

It loads whatever the vocal above it loads. The pan and the level are what make it read as a second voice, not a different sound. It gets its own track so you can balance the two.

It only sings where the singer states the hook in a chorus, a third or a sixth off the tune. Most songs put it above and the rest below, and it moves with the vocal step for step through the scale, keeping one interval for a whole phrase. It leaves that interval only where the finished line would clash with the band. Then a note on one or three, or a held note, takes a chord tone that's still a third or sixth off the tune, and the phrase's last note ends on the chord.

Pan it a little off the lead vocal and sit it under rather than beside, which is why it arrives a couple of decibels quieter.

Track name
14

Vocal 2

What the part is The singer's own line sung a second time, the same notes on the singer's timing and a touch softer. The last chorus only, never the first or the one the harmony arrives on

What it loads As track 12

The vocal line doubled in the last chorus

It loads whatever the two vocal tracks above it load. Sung by a person, a second take never quite matches the first, and that's the sound. A sampled voice or a vocal synth plays the same notes the same way and mostly just comes out louder, so detune this track a few cents or slide it a few milliseconds late.

It's the singer's line sung a second time, the same notes on the same timing, the way Cocteau Twins double their lead. It sits a little off the lead on the side away from the harmony, and a touch softer than the original.

It’s the last layer on the singer. The harmony comes in first and the double last, so it sings the last chorus and nothing else. A song with one chorus has no double, and neither does one whose harmony waits for its last chorus. The rest all get one.

Amps for the Three Guitar Tracks

Guitar, Guitar 2 and Lead all need one. Where it sits in the chain, and why it never goes on a bus or a send, is on the mixing page.

Most guitar libraries bring their own amp sim. Switch it off, take the D.I. output, which is the dry unamped signal, and run that into your own amp on the same track. Keeping the part and the tone apart means you can change the whole sound later without touching the performance.

UADx Paradise Guitar Studio is what the template loads on all three guitar tracks. Any amp sim does the job, so how you set it matters more than which one you own. Give each track its own instance, because the pair only widens if the two sides can differ.

Stay clean, and keep the room out. A clean amp just short of breakup is what this genre wants on all three. Switch off whatever reverb, delay or room the amp offers, because the room comes off the shared returns, and an amp with its own reverb puts that guitar somewhere nothing else is.

On the pair, change the cab or the mic rather than the amp. Slots 5 and 6 are the same part played twice and hard-panned, so the width comes from the two sides differing. A different cabinet or a moved mic gives you that without pulling them apart tonally. Keep any compression gentle, because the picking moves from finger to finger and across each phrase, and squashing it takes away what makes it feel played.

Set the Lead up differently. It plays one note at a time and has to sustain, so it wants more compression than the pair and a little more drive into the amp rather than gain after it. Leave distortion alone. Sends B and D already give it a room and its repeats.

The The stretch of the keyboard a part calls home, set per instrument. Ranges overlap, so where the pad, the keys or the swells hold a note up against the singer's, they are the ones that move. Each Part Plays In

Every part has to answer this and none of them should answer it alone. Settle it once for the whole band and two parts don't end up crowding one octave while another sits empty.

The chart is at sounding pitch. The guitars sound an octave below the note they're sent, and so does the lead wherever it's a guitar. Draw them from the written numbers and they'd sit an octave high. The bass is drawn down an octave too, to match where its rack sounds.

C1C2C3C4C5C6C7C8BassBass, E1 to C4, mostly F♯1 to C3, typically C2GuitarGuitar, E3 to F♯5, mostly G3 to A4, typically C♯4Guitar 2Guitar 2, E3 to F♯5, mostly G3 to A4, typically D4KeysKeys, G3 to G7, mostly C♯4 to F♯6, typically D♯5PadPad, G2 to G6, mostly E3 to G5, typically E4SwellsSwells, B3 to B5, mostly E4 to A5, typically C♯5ArpArp, G3 to G♯7, mostly D♯4 to F♯7, typically B5LeadLead, E3 to G5, mostly F4 to F♯5, typically C5VocalVocal, C3 to A♯4, mostly E3 to F4, typically B3HarmonyHarmony, C♯3 to F4, mostly D3 to E4, typically A♯3Vocal 2Vocal 2, E3 to F♯4, mostly F♯3 to E4, typically B3
everything it plays where it mostly sits its typical note

How the Parts Sound Played

The electric bass, the guitar, the keys, the pad, the lead and the acoustic kit each drift four or five ticks off the beat. Each part's timing wanders a step at a time around the beat, the way one musician's time moves across a take. None of them settles on top of the beat or behind it. The doubled guitar goes further out, about eighteen ticks from its twin, which is the window where a second take widens instead of combing.

Velocity is shaped only on the parts a hand shapes. The guitar gets finger weight, the bass an accent and an arc across a phrase, and the lead an arc that softens at the phrase's end. The pad and keys are left unshaped on purpose, except that the keys strike the top note of each chord a touch harder than the notes under it.

The machine kit, the arp and the swells sit on the grid. The first two are mechanical on purpose. The swells have no hit to push or drag, only one long envelope. The sung line is straight as well, so whoever sings it brings the phrasing.

What the Template Sets Up

An Auto Filter on Pad, Keys and Arp. The filter sweep is an automation lane pointed at that device's cutoff, and one of the three carries it in any given song. Take the device out and nothing breaks. The sweep simply isn't there. From the MIDI file it arrives as CC74 instead, so a synth that ignores CC74 wants it mapped.

The buses and sends. Four sends and three buses, laid out in the mixing guide. Swapping an effect takes a second and rebuilding the routing takes an afternoon, so you get the routing and pick your own effects.

Every slot, used or not. Tracks are matched by position, so a song using nine of them still has all fourteen. An empty one carries a single silent note at the very end, because Live drops a track with no notes on import and everything below it shifts up a slot. Delete it once the song is in.

The tune is played rather than sung. The last three seats carry the vocal, the harmony and a second vocal as ordinary instrument tracks, so you can hear the melody against the words before anybody records. The channel is already set for the voice that replaces it, so you aren't building a vocal chain from scratch the day you finally have a take.

The Sung Line

In this genre the vocal is the melody, so on the Premium plan every song gets the vocal guide. That's the melody laid out as plain notes for a singer, a sampled voice or a vocal synth. Delete those tracks and you have your instrumental. On the Free and Standard plans all three vocal tracks arrive empty, with the band still written around a singer.

Which sections carry words is set by the kind of section. A chorus always sings, and so does a bridge. An intro has no words in it, and a big instrumental intro is still an intro. In an instrumental break between two sung sections, nobody sings at all.

Words aren't the only way a singer is in a section. In an intro the singer takes an ordinary line on one vowel, so the sheet prints that vowel for each line with the note count beside it, the way it prints any other line. Read "Ooh 5" and you know what to sing and how many notes it takes.

Every chorus sits a minor third to a fifth above its verse, further for a singer who leaps more, so it's never the verse sung again. Its lines are a touch sparer than the verse's, too. The title line is written first, a two-bar figure on the chorus chords that opens on a note of the chorus's first chord.

A song draws one four note cell, and in about a third of songs the lead guitar states it, so each phrase the guitar plays where the singer stops comes back to one idea. The sung line is written from the singer's own habits section by section, with a two bar hook of its own over the chorus chords.

Most songs have a lead, and it stays for the whole song rather than stepping aside for the voice. It only sits out a section whose Which kinds of part a section calls for, drums, bass, guitar, a pad or arp, and comping keys, decided for the whole song at once rather than rolled section by section. Who actually plays is drawn kind by kind after that. calls for nothing of its own kind. It loops a short figure of its own through every bar the singer sings, and where the singer stops for two whole bars it plays a phrase there. If the intro's tune was the lead's, it plays it again in a link, the instrumental break that takes the song back into a verse before the second chorus. From the second chorus, where there's room under the singer, it leaves the loop and plays a second tune in chord tones between the bass and the vocal line. On the Premium plan, the Lead under the singer switch on the write page turns that off. Through any other break nobody sings it keeps playing its own figure. There's no solo. It stops with the band for the hook of a chorus after a bridge. In the last chorus, where the singer's hook sits in its range, it doubles that hook an octave up.

The line is written for a Which of seven ranges the sung line is written for, from baritone up to soprano. Each song draws one separately from its singer and sets that singer’s verse and chorus inside it, though once you name one on the write page, the whole run uses it.. Name one and the whole run uses it. Leave it alone and the run varies its singer the way a compilation does.

These are the voices a run sings, and how often. A song draws its voice type separately from its singer and sets that singer's verse and chorus inside the range. Anything missing from the table only comes up when you name it on the write page.

VoiceRange
BaritoneA2–E4
BaritenorC3–G4
TenorD3–A4
ContraltoF3–C5
AltoG3–D5
Mezzo-sopranoA#3–F5
SopranoC4–G5

A range here is what somebody sings comfortably take after take rather than everything they can reach, so it's narrower than a full span on purpose. Point the guide track at something deliberately plain, and delete it the day you have a real voice.

Mixing it →