Dream Pop

Every effect on all fourteen tracks, and where each track goes on its way to the master. The pans are set. The levels on top of that are yours.

The Ableton The Live set every song is cloned from, so each export opens with the tracks, buses, sends and pans already in place. on the session page is wired this way already, and the session you download arrives on it with the song in place. To work from your own template, drop each song's plain MIDI into it instead. Live throws controller data away when it imports MIDI, so the filter sweep and the swell come through only in the session. Any other DAW keeps them, so take the PDF above and build the same routing there.

Insert. Amp, EQ, compression, saturation, chorus, tremolo and filter change the sound itself, so they go on the track.

Send. Reverb and delay go on shared returns, so every part sits in the same room.

Signal Flow

Each track goes into its bus, or straight to the master where it has none, and every bus goes into the master with the sends beside them. A dashed line is a return, so it's the room coming back rather than the part.

TracksBusesSendsMaster1DRM Machine2DRM Acoustic3Aux Perc5Guitar6Guitar 27Keys8Pad9Swells10Arp4Bass11Lead12Vocal13Harmony14Vocal 2DrumsJangleWashMasterA · PlateDRM Machine, DRM Acoustic, Aux Perc,Vocal, Harmony, Vocal 2, JangleB · HallLead, Drums, Jangle, WashC · ShimmerPad, Swells, ArpD · DelayBass, Guitar, Arp, Lead, Vocal, Harmony,Vocal 2

Three buses, and each one is a group that has to sound like one thing. Drums is the rhythm floor, and you glue those three or they never sound like one musician. Jangle is the attack instruments, everything whose transient is the point. Wash is the haze the genre is named for, sustained and wide and behind everything.

The bass and the lead go straight to the master instead. A bus around a single channel gives you a fader and no decision, and what the bass has to work out is where it sits against the kick, which is a level and EQ question rather than a routing one. The lead is the part you ride by hand, and a shared compressor argues back: pull the track down and the bus stops compressing and hands the level straight back.

Tracks 1 and 2 are one groove for two kits, a drum machine and an acoustic kit, and both arrive written in full and switched on, so the call is yours. Run either on its own, or drop the machine under the acoustic kit and layer them, where it adds the click and the tight low end a machine kick has and an acoustic one doesn't. For the machine alone, copy the crashes over from track 2 first, because in any bar the acoustic kit plays, the machine leaves the crash to it.

Track Inserts, Pans and Sends

Every effect the template puts on a track, in the order the signal hits them, and the colour says what kind of effect each one is. The pans don't move, because the two guitars are written as a hard-panned pair and closing that up collapses the part. Beside them is how much each track sends to returns A to D. There are only five levels, 0, −6, −12 or −18 dB, or off, and each is the whole number the template ships with, so you can read one off here and type it straight into Live's send field.

#TrackPanAPlateBHallCShimmerDDelayInserts
1DRM MachineCenter−6···None
2DRM AcousticCenter−6···
Comp
3Aux Perc±40−12···
EQ
4BassCenter···−18
CompEQSaturation
5GuitarLeft 100···−12
Amp simEQ
6Guitar 2Right 100····
Amp simEQ
7KeysRight 25····
Auto FilterTremoloChorusSaturationEQ
8PadCenter··−6·
Auto FilterChorusEQ
9SwellsCenter··−6·
SaturationUtility
10Arp±60··−12−12
Auto FilterEQ
11LeadCenter·−6·0
Amp simComp
12VocalCenter−6··−18
CompEQWidening
13HarmonyLeft 20−6··−18
CompEQWidening
14Vocal 2Right 20−6··−18
CompEQWidening

Buses and Returns

The same reading for the three buses, the four returns and the master, in the order the signal meets them. The buses feed the returns too, on the same five levels.

Bus or returnAPlateBHallCShimmerDDelayInserts
Drums·−18··
Bus compressorSaturationEQ
Jangle0−12··
EQBus compressor
Wash·−6··
EQ
Bass, no busNone
Lead and the guides, no busNone
A · Plate
PlateEQ
B · Hall
HallEQ
C · Shimmer
ShimmerEQ
D · Delay
Synced delayEQ
Master
Limiter